Call of duty has been at or near the top of the charts for first person shooting games for a long time. Being at the top attracts a lot of negative and positive attention. With many school shootings, street bombings, and other mass killings, people are left with unanswered questions. When people search for these answers that the police or government cannot provide. Which leaves them looking for something to blame. What is easier to blame than these violent video games that occupy our youths brain for hours on end. This has caused emotional arguments between gamers, children, and experts alike. On surface it seems that the arguments is “ Its just a game” Versus “These games are causing people to be desensitized to violence and murder.” Tilo Hartman created “The “ More disengagement in violent video games” model.” He felt that the disengagement is deeper than “ the game is not real.” He created a model with four core propositions.
First he researched into how the brain reacts psychologically to media representations. He felt the forms gives a good explanation to why video games are considered half-real. “The core argument of my dual process model of media reality (Hartmann, 2011, 2012) is that media illusions may typically imply that users simultaneously know that “this is not true,” but “feel as if it is true.” I agree with this statement I feel like a lot of users understand that the game is not real but in virtue of competition and immersion players play as if it is. This relates to my pervious game log that discussed how immersive call of duty is. According to Hartman this causes players to be more engaged and display their character into the games. People use this to say that the more players see these violent actions that they commit against social beings go with out consequence the more they become desensitized.
Hartmann, Tilo. “Game Studies.” Game Studies – The “Moral Disengagement in Violent Videogames” Model, gamestudies.org/1702/articles/hartmann.